AI Battle Map Generator
for D&D & Tabletop RPGs
Generate stunning AI battle maps, custom tokens, and NPCs for D&D, Pathfinder, and tabletop RPGs. Start creating your world for free today!
Community Maps
Explore unique battle maps created by other Game Masters.

The Battlefield
A battlefield in a forest clearing, dominated by burnt, skeletal trees and shrubs. Earthy browns, grays, and rust dominate the scene as rocky outcrops and dense undergrowth define the clearing's edges. Scattered weapons and rusty, broken armor pieces are illuminated by the midday sun, casting harsh shadows across the desolate landscape. Misty fog hangs low, adding to the atmosphere.

Cellar
A small, old and dirty cellar with chains in the center.

Warehouse Lab
A laboratory within a warehouse in the ice, set in a brutal sub-zero environment. Industrial architecture, 2 floors in a circular building layout. The door is opposite the supply tunnel. The upper floor contains a medical laboratory.

Lagerhaus
ein labor in einem lagerhaus im eis, in einer brutalen unter 0 umgebung ist. industrielle architektur, 2 stöcke im runden gebäudelayout. tür ist gegenüberliegend zum versogungstunnel. unterer stock

Drainage Station
Create a giant maze in the sewers, built from rough, wet concrete, brick, and corroded metal. Flickering torchlight creates dancing, dense shadows. Rats, bones, and rubble mix with the filth, reinforcing the somber atmosphere, with pipes and rusty grates.

Sewage Treatment Plant
Following the sewer map, this is the treatment plant. Tanks of rusted steel and worn plastic pipes dominate the scene, under a dim light with dense fog. In the center, a macabre ritual involves flames, blood running down the tanks, and strange symbols.

The Sewer
I want you to create a map of a sewer canal that is a medium-sized labyrinth. The water has a greenish hue, and right in the middle of the labyrinth in the sewer, there is a waterfall. Finally, I want you to create trails of blood along the correct path.

Niche
A cavern filled with blood

Hospital
An abandoned orphanage in a square form, with 3 medical rooms, 250 bedrooms, a control room, a big room for eating, a garden with a playground in the center of it, and a control room with a place for tests on human beings. Built from concrete with smooth, cracked, and faded paint, it stands in the dim, shadowed, and ominous lighting of lamps at midnight. The walls are mainly white, with paintings in blue, red, yellow, green, and purple of mascots and infant things. Inside, medical waste and papers litter the medical treatment rooms, dust, blood, and dead animals fill the corridors, overgrown plants choke a secret room filled with guns, and the control room is shattered with pieces of human beings. The ground is mainly wood inside rooms, and mainly quartz on the corridors, and the garden is full of colors, with many colorful plants and a park for the kids to play. Relatively well-preserved, but abandoned. Everything works fine, but they're a bit rusty and old.
Unique Tokens
Generate custom character and monster tokens for your games.

Airship Captain

Sister Maera -- Healer
- **Personality**: Gentle, friendly, almost too naive. Believes that every creature is part of the divine order. - **Dialogue Examples**: - "The Goddess's flame warms us -- even here, in this darkness." - "Perhaps it is not a monster... perhaps only misguided." - **Conflict**: Players may want to act pragmatically, she urges caution and compassion.

Kaela Ironfist -- Mercenary
### Kaela Ironfist -- Mercenary - **Personality**: Cynical, sarcastic, combative. Suppresses her fear with mockery. - **Dialogue Examples**: - "If it gets me, then at least with the axe in my hand." - "Talk less, fight more." - **Conflict**: Could ally with players or defy them.

Tovik
- **Tovik**: Old, grumpy, just wants to collect his wages. - "This is my last job. After this -- never again snow." - **Death**: Impaled by falling icicles.

Varik -- the Silent
- **Personality**: Cold, distant. Speaks little, often stares into the darkness. - **Dialogue Examples**: - "Quiet. It's listening to us." - "Not everything here is as it seems." - **Conflict**: The players won't trust him -- possibly a cultist or traitor.

catfolk assassin
white fur, hood, cute

Tiefling Bard
A Tiefling bard with red skin and long, black curls, who looks surprised and amused. He wears a sparkling robe with golden embellishments. Anime style, party bard.

Dragonkin Soldier
Dragonkin Soldier somewhat dim-witted

Human Knight
A noble human knight in gleaming plate armor adorned with a blue and gold heraldic crest. Stern face visible through an open visor, holding a longsword and kite shield.

Grand Wizard
An old but mighty Grand Wizard with a long white beard, leaning on a gleaming crystal staff. The wizard's face is weathered, but his piercing, intense gaze gleams with arcane power. He wears flowing emerald green robes.

Goblin Warrior
A small, green-skinned goblin warrior with pointed ears and sharp teeth. Wearing rusty chainmail armor and wielding a jagged short sword. Fierce expression with yellow eyes glowing menacingly.

A Druid
A nature Loving Druid

Elven Archer
An elegant, nature-loving Elven Archer

Goblin Forge Warrior
A Goblin that works in a Forge, swinging a Forge hammer

Wolf
A Wolf, a Forest Background

Human Soldier
A Human Soldier, Sword and Shield

A Green Dragon
A Green Dragon, forest background, Poison swamp Dragon. Red marking on chest. Yellow eyes

A Blue Dragon, forest background, Poison swamp Dragon. Red marking on chest. Yellow eyes
A Blue Dragon, ice forest background, Water / Ice Dragon. Red marking on chest. Yellow eyes
Everything You Need
Powerful tools designed to enhance your tabletop experience.
AI Map Generation
Describe your scene and let our AI generate unique, high-quality battle maps in seconds.
Second Screen
Immersive player view with real-time updates. Keep your secrets hidden while showing the action.
Fog of War
Dynamic fog of war tools. Reveal the map as your players explore, keeping the mystery alive.
Token Management
Generate, crop, and manage character and monster tokens directly within the app.
Handouts
Create immersive visual aids like ancient scrolls, letters, and scene items for your players.
Visual Effects
Add spells, weather, and environmental effects to your maps.
Search Mode
Engage your players with an interactive search for clues, traps, and hidden secrets.
Background Music
AI-generated ambient music that matches your maps and scenes. Broadcast to players during live sessions.
Smart Grid System
Adjustable grid overlay that syncs perfectly between GM and player views.
Session Management
Organize your maps and tokens in campaigns and sessions.
Connected Maps
Link your maps together to create a cohesive world. Seamlessly navigate between regions, cities, and dungeons.
